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Beard Tolerant Face Recognition Based on 3D Geometry and Color Texture.

, , , and . DMS, page 202-207. Knowledge Systems Institute, (2005)

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Fast 3D face recognition based on normal map., , , and . ICIP (2), page 946-949. IEEE, (2005)Multi-Modal Face Recognition by Means of Augmented Normal Map and PCA., , , and . ICIP, page 649-652. IEEE, (2006)Fast 3D Face Alignment and Improved Recognition Through Pyramidal Normal map Metric., , , and . ICIP (1), page 157-160. IEEE, (2007)3D Face Reconstruction from Skull Aimed to Archaeological Applications. The Site of Murecine: a Case Study., , , and . VAST, page 185-191. Eurographics Association, (2004)3D Face Recognition using Normal Sphere and General Fourier Descriptor., , , and . ICPR (3), page 1183-1186. IEEE Computer Society, (2006)GPU Accelerated 3D Face Registration / Recognition., , , and . ICB, volume 4642 of Lecture Notes in Computer Science, page 938-947. Springer, (2007)Ultra Fast GPU Assisted Face Recognition Based on 3D Geometry and Texture Data., , , and . ICIAR (2), volume 4142 of Lecture Notes in Computer Science, page 353-364. Springer, (2006)Beard Tolerant Face Recognition Based on 3D Geometry and Color Texture., , , and . DMS, page 202-207. Knowledge Systems Institute, (2005)One to Many 3D Face Recognition Enhanced Through k-d-Tree Based Spatial Access., , , and . Multimedia Information Systems, volume 3665 of Lecture Notes in Computer Science, page 5-16. Springer, (2005)From Skull to Face: an Improved Framework for Ethnically Faithful 3D Face Reconstruction., , , and . Eurographics Italian Chapter Conference, page 225-231. Eurographics, (2006)