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Recording and Sharing Non-Visible Information on Body Movement while Skateboarding.

, , and . CHI, page 2488-2492. ACM, (2017)

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HapCube: A Wearable Tactile Device to Provide Tangential and Normal Pseudo-Force Feedback on a Fingertip., , , and . CHI, page 501. ACM, (2018)Recording and Sharing Non-Visible Information on Body Movement while Skateboarding., , and . CHI, page 2488-2492. ACM, (2017)DexController : Designing a VR Controller with Grasp-Recognition for Enriching Natural Game Experience., , , and . VRST, page 22:1-22:11. ACM, (2019)HapCube: A Fingertip-Sized Tactile Device Providing 2+1 Dimensional Pseudo-Force Feedback., , , and . CHI Extended Abstracts, ACM, (2018)Applying Real-Time Text on Instant Messaging for a Rapid and Enriched Conversation Experience., , , and . Conference on Designing Interactive Systems, page 625-629. ACM, (2017)WonderScope: Practical Near-surface AR Device for Museum Exhibits., , , , , , and . SIGGRAPH Emerging Technologies, page 12:1-12:2. ACM, (2022)A Demonstration of SoundWear: Wearable Device Using Sound Augmentation to Enrich Open-ended Outdoor Play Experience of Children., , , and . Conference on Designing Interactive Systems (Companion Volume), page 353-356. ACM, (2020)SurfaceLens: near-surface spatial interaction with science museum exhibits., , , and . Digit. Creativity, 33 (1): 18-34 (2022)DexController : Hand-Held Controller Recognizing Grasp-Pose and Grasp-Force in Virtual Reality Defense Game., , and . VRST, page 106:1-106:2. ACM, (2019)Hapcube: a tactile actuator providing tangential and normal pseudo-force feedback on a fingertip., , , and . SIGGRAPH Emerging Technologies, page 9:1-9:2. ACM, (2018)