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Everyday Uses of Music Listening and Music Technologies by Caregivers and People with Dementia: Survey and Focus Group Study.

, , , , , , , , , and . CoRR, (2024)

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Designing Virtual Avatars to Empower Social Participation among Older Adults.. CHI Extended Abstracts, page 259-262. ACM, (2017)Evaluating the use of interactive virtual reality technology with older adults living in residential aged care., , , , , , and . Inf. Process. Manag., 57 (3): 102105 (2020)Negotiating stereotypes of older adults through avatars., , , and . OZCHI, page 218-227. ACM, (2017)Everyday Uses of Music Listening and Music Technologies by Caregivers and People with Dementia: Survey and Focus Group Study., , , , , , , , , and . CoRR, (2024)Empowering Caregivers of People Living with Dementia to Use Music Therapeutically at Home: Design Opportunities., , , , , , , , , and 2 other author(s). OZCHI, page 198-209. ACM, (2020)Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform., , , , , , , , , and . CHI, page 491:1-491:13. ACM, (2021)Designing the Lost Self: Older Adults' Self-representations in Online Games., , , and . Conference on Designing Interactive Systems, page 441-452. ACM, (2018)Interrogating Social Virtual Reality as a Communication Medium for Older Adults., , , , , , , , , and . Proc. ACM Hum. Comput. Interact., 3 (CSCW): 149:1-149:24 (2019)School's Back: Scaffolding Reminiscence in Social Virtual Reality with Older Adults., , , , , , , , and . Proc. ACM Hum. Comput. Interact., 4 (CSCW3): 1-25 (2020)Exploring the Design of Social VR Experiences with Older Adults., , , , and . Conference on Designing Interactive Systems, page 303-315. ACM, (2019)