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Group selection and kin selection: formally equivalent approaches. Trends in Ecology & Evolution, (May 2011)RC++ A Rule Based Language for Game AI., and . GAME-ON, page 42-. ?, (2000)Egocentric AI Processing for Computer Entertainment: A Real-Time Process Manager for Games., and . GAME-ON, page 34-. ?, (2000)Beyond No Free Lunch: Realistic Algorithms for Arbitrary Problem Classes, and . CoRR, (2009)Insect-inspired AI for autonomous robots., , , and . Sci. Robotics, (2022)Inhibition and Excitation Shape Activity Selection: Effect of Oscillations in a Decision-Making Circuit., , and . Neural Comput., 31 (5): 870-896 (2019)Moving targets: collective decisions and flexible choices in house-hunting ants., , , , , and . Swarm Intell., 1 (2): 81-94 (2007)MiniBee: A Minature MAV for the Biomimetic Embodiment of Insect Brain Models., , , and . Living Machines, volume 11556 of Lecture Notes in Computer Science, page 76-87. Springer, (2019)Effects of Spatiality on Value-Sensitive Decisions Made by Robot Swarms., , , and . DARS, volume 6 of Springer Proceedings in Advanced Robotics, page 461-473. Springer, (2016)Simulating Kilobots Within ARGoS: Models and Experimental Validation., , , , and . ANTS Conference, volume 11172 of Lecture Notes in Computer Science, page 176-187. Springer, (2018)