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Your Favorite Gameplay Speaks Volumes About You: Predicting User Behavior and Hexad Type.

, , , , , , and . HCI (37), volume 14047 of Lecture Notes in Computer Science, page 210-228. Springer, (2023)

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Envisioning an Inclusive Metaverse: Student Perspectives on Accessible and Empowering Metaverse-Enabled Learning., , , , , and . L@S, page 346-353. ACM, (2023)Long-Term Gamification: A Survey., , , , , and . HCI (47), volume 14730 of Lecture Notes in Computer Science, page 32-43. Springer, (2024)Your Favorite Gameplay Speaks Volumes About You: Predicting User Behavior and Hexad Type., , , , , , and . HCI (37), volume 14047 of Lecture Notes in Computer Science, page 210-228. Springer, (2023)Which Exergame Is Better for Older Adults? an Exploratory Study on User Perspectives of Virtual Reality, Exercube, and 2D Exergames., , , , , and . HCI (48), volume 14731 of Lecture Notes in Computer Science, page 161-176. Springer, (2024)Use of verbal protocol analysis for identification of ADE signals., , , and . AMIA, AMIA, (2006)Maximizing Science in the Era of LSST: A Community-Based Study of Needed US Capabilities, , , , , , , , , and 41 other author(s). (Oct 5, 2016)Developing a taxonomy for research in adverse drug events: potholes and signposts., , , , , and . AMIA, AMIA, (2001)Critical Gaps in the World's Largest Electronic Medical Record: Ad Hoc Nursing Narratives and Invisible Adverse Drug Events., , , , and . AMIA, AMIA, (2003)Chromium tip etching and spin-polarized imaging of antiferromagnetic terraces in the bilayer manganite La$_2-2x$Sr$_1+2x$Mn$_2$O$_7$ ($x$ = 0.30), , , , and . (2013)cite arxiv:1310.6733.Building communities on the grid - New voices and new visions for engaging Native American students in computer science., , , , , and . SC, page 309. ACM Press, (2006)