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Effects of Viewing Ultra-High-Resolution Images With Practical Viewing Distances on Familiar Impressions.

, and . TBC, 64 (2): 498-507 (2018)

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Summarization of wearable videos using support vector machine., , and . ICME (1), page 325-328. IEEE Computer Society, (2002)Lost in Style: Gaze-driven Adaptive Aid for VR Navigation., , , , , and . CHI, page 348. ACM, (2019)Relationship between resolution and impression for ultra-high-resolution images., and . BMSB, page 1-4. IEEE, (2017)Effects of Viewing Ultra-High-Resolution Images With Practical Viewing Distances on Familiar Impressions., and . TBC, 64 (2): 498-507 (2018)Spatial smoothing hurts localization but not information: Pitfalls for brain mappers., and . NeuroImage, 49 (3): 1949-1952 (2010)Optimizing Visual Element Placement via Visual Attention Analysis., , , , , and . VR, page 464-473. IEEE, (2019)Quality of 8K Ultra-High-Definition Television Viewing Experience in Practical Viewing Conditions., and . IEEE Trans. Broadcast., 68 (1): 2-12 (2022)Estimating Angular Resolutions Required in Light-Field Broadcasting., , and . IEEE Trans. Broadcast., 67 (2): 473-490 (2021)Wearable imaging system for summarizing personal experiences., and . ICME, page 45-48. IEEE Computer Society, (2003)Cognition-aware automatic viewpoint selection in scenes with crowds of objects., , , and . SIGGRAPH Asia Posters, page 21:1-21:2. ACM, (2022)