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The Design Of “Stratega”: A General Strategy Games Framework, , , and . arXiv:2009.05643, (2020)Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents., , , , and . CoRR, (2024)PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games., , , , , and . CoG, page 1-8. IEEE, (2023)Game State and Action Abstracting Monte Carlo Tree Search for General Strategy Game-Playing., , , , and . CoG, page 1-8. IEEE, (2021)Generating Diverse and Competitive Play-Styles for Strategy Games, , , , , and . 2021 IEEE Conference on Games (CoG), page 1-8. (2021)Generating Diverse and Competitive Play-Styles for Strategy Games., , , , , and . CoG, page 1-8. IEEE, (2021)The Design Of "Stratega": A General Strategy Games Framework., , , and . CoRR, (2020)“Stratega”: A General Strategy Games Framework, , , and . Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020); Artificial Intelligence for Strategy Games, page 1--7. (2020)PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games., , , , , and . CoRR, (2023)Automatic Goal Discovery in Subgoal Monte Carlo Tree Search., , , and . CoG, page 1-4. IEEE, (2021)