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A modular framework for deformation and fracture using GPU shaders., , и . VSMM, стр. 267-274. IEEE, (2012)Pedestrian simulation as multi-objective reinforcement learning., , , , и . IVA, стр. 307-312. ACM, (2018)Änd then what happens?": Promoting Children's Verbal Creativity Using a Robot., , , , , , и . HRI, стр. 71-79. IEEE / ACM, (2022)Expressive virtual characters for social demonstration games., , , , и . VS-GAMES, стр. 217-224. IEEE Computer Society, (2017)Reward Seeking or Loss Aversion?: Impact of Regulatory Focus Theory on Emotional Induction in Children and Their Behavior Towards a Social Robot., , , , и . CHI, стр. 587:1-587:11. ACM, (2021)An exploration of user engagement in HCI., , и . AFFINE@ICMI, стр. 9:1-9:3. ACM, (2009)Who are my neighbors?: A perception model for selecting neighbors of pedestrians in crowds., , и . IVA, стр. 269-274. ACM, (2018)Once Upon a Story: Can a Creative Storyteller Robot Stimulate Creativity in Children?, , и . IVA, стр. 60-67. ACM, (2021)Bottom-Up Visual Attention for Virtual Human Animation., и . CASA, стр. 111-117. IEEE Computer Society, (2003)How Does Varying Gaze Direction Affect Interaction between a Virtual Agent and Participant in an On-Line Communication Scenario?, , и . HCI (16), том 8525 из Lecture Notes in Computer Science, стр. 305-316. Springer, (2014)