Author of the publication

Understanding the crowd: Ethical and practical matters in the academic use of crowdsourcing

, , , , , , , and . Evaluation in the Crowd. Crowdsourcing and Human-Centered Experiments: Dagstuhl Seminar 15481, Dagstuhl Castle, Germany, November 22--27, 2015, Revised Contributions, page 27--69. Springer International Publishing, (2017)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Impact of the number of votes on the reliability and validity of subjective speech quality assessment in the crowdsourcing approach, , , , , and . 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX), page 1--6. IEEE, (2020)Understanding the crowd: Ethical and practical matters in the academic use of crowdsourcing, , , , , , , and . Evaluation in the Crowd. Crowdsourcing and Human-Centered Experiments: Dagstuhl Seminar 15481, Dagstuhl Castle, Germany, November 22--27, 2015, Revised Contributions, page 27--69. Springer International Publishing, (2017)NISQA: A Deep CNN-Self-Attention Model for Multidimensional Speech Quality Prediction with Crowdsourced Datasets., , , and . Interspeech, page 2127-2131. ISCA, (2021)Subjective Evaluation of Noise Suppression Algorithms in Crowdsourcing., and . Interspeech, page 2132-2136. ISCA, (2021)Automated Text Readability Assessment for German Language: A Quality of Experience Approach., , , and . QoMEX, page 1-3. IEEE, (2019)On the Impact of COVID-19 on Subjective Digital Media Quality Assessment., , , , , and . MMSP, page 1-6. IEEE, (2021)A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience., , , , , and . MMSys, page 15-25. ACM, (2020)Modeling Worker Performance Based on Intra-rater Reliability in Crowdsourcing : A Case Study of Speech Quality Assessment., , , , and . QoMEX, page 1-6. IEEE, (2019)Effect of being observed on the reliability of responses in crowdsourcing micro-task platforms., , and . QoMEX, page 1-2. IEEE, (2015)Assessing Interactive Gaming Quality of Experience using a Crowdsourcing Approach., , , , and . QoMEX, page 1-6. IEEE, (2020)