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Learning How to Play Bomberman with Deep Reinforcement and Imitation Learning., , and . ICEC-JCSG, volume 11863 of Lecture Notes in Computer Science, page 121-133. Springer, (2019)JECRIPE: stimulating cognitive abilities of children with Down Syndrome in pre-scholar age using a game approach., , , , , and . Advances in Computer Entertainment Technology, page 15-18. ACM, (2010)MobileWars: A Mobile GPGPU Game., , , and . ICEC, volume 8215 of Lecture Notes in Computer Science, page 75-86. Springer, (2013)Non-homogeneous denoising for virtual reality in real-time path tracing rendering., , , and . Graph. Model., (October 2023)Ray-Traced Reflections in Real-Time Using Heuristic Based Hybrid Rendering., , , and . SBGames, page 240-248. IEEE Computer Society, (2014)Fluid Simulation with Two-Way Interaction Rigid Body Using a Heterogeneous GPU and CPU Environment., , , and . SBGames, IEEE Computer Society, (2010)Parallel Image Segmentation Using Reduction-Sweeps on Multicore Processors and GPUs., , , and . SIBGRAPI, page 139-146. IEEE Computer Society, (2013)A Parallel Method for Anatomical Structure Segmentation based on 3D Seeded Region Growing., , , , , , and . IJCNN, page 1-6. IEEE, (2020)Deep Light Source Estimation for Mixed Reality., , , and . VISIGRAPP (1: GRAPP), page 303-311. SciTePress, (2018)Virtual and Real Body Experience Comparison Using Mixed Reality Cycling Environment., , , , and . ICEC, volume 11112 of Lecture Notes in Computer Science, page 52-63. Springer, (2018)