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Topology Adaptation in P2P Networks Using Schelling's Model

, and . Proceedings of the First Workshop on Games and Emergent Behaviours in Distributed Computing Environments, colcated with PPSN-VIII, (September 2004)

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Techniques for Dynamic Adaptation of Mobile Services., , and . The Handbook of Mobile Middleware, Auerbach Publications/CRC, (2006)A peer-to-peer reference architecture., and . COMSWARE, page 1-10. IEEE, (2006)Interfacing Real and Virtual Environments., , and . ECOOP Workshops, volume 1743 of Lecture Notes in Computer Science, page 84-86. Springer, (1999)Design, implementation and evaluation of audio for a location aware augmented reality game., , , , , and . Fun and Games, page 149-156. ACM, (2010)Social network analysis for routing in disconnected delay-tolerant MANETs., and . MobiHoc, page 32-40. ACM, (2007)What Makes a Successful Emergent Narrative: The Case of Crusader Kings II., and . ICIDS, volume 9445 of Lecture Notes in Computer Science, page 259-266. Springer, (2015)Alice Dali MR: A Mixed Reality Interactive Narrative Experience., , and . ICIDS (2), volume 14384 of Lecture Notes in Computer Science, page 246-254. Springer, (2023)Honey, I'm Home: An Adventure Game with Procedurally Generated Narrative Puzzles., and . ICIDS, volume 12497 of Lecture Notes in Computer Science, page 335-338. Springer, (2020)Reconciling immersion and presence: Locative game mechanics and narrative techniques for cultural heritage.. VSMM, page 1-7. IEEE, (2017)Supporting immersive location-based games on resource-constrained platforms., , , , , and . Advances in Computer Entertainment Technology, page 102-103. ACM, (2010)