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Expressions: Towards a Design Practice of Slow Technology., , , , and . INTERACT, page 447-454. IOS Press, (2001)Token-Based Acces to Digital Information., , and . HUC, volume 1707 of Lecture Notes in Computer Science, page 234-245. Springer, (1999)Pirates: proximity-triggered interaction in a multi-player game., , , and . CHI Extended Abstracts, page 119-120. ACM, (2001)Context Awareness and Mobile Phones.. Personal and Ubiquitous Computing, 5 (1): 58-61 (2001)Pirates! Using the Physical World as a Game Board., , , and . INTERACT, page 423-430. IOS Press, (2001)WebStickers: using physical tokens to access, manage and share bookmarks to the Web., , and . Designing Augmented Reality Environments, page 23-31. ACM, (2000)The reminder bracelet: subtle notification cues for mobile devices., and . CHI Extended Abstracts, page 323-324. ACM, (2000)POWERVIEW: Using Information Links and Information Views to Navigate and Visualize Information on Small Displays., , , and . HUC, volume 1927 of Lecture Notes in Computer Science, page 46-62. Springer, (2000)The ChatterBox., , and . HUC, volume 1707 of Lecture Notes in Computer Science, page 359-361. Springer, (1999)Editorial: Special Issue on Ubiquitous Games., , , and . Pers. Ubiquitous Comput., 6 (5/6): 358-361 (2002)