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Predicting the perceived quality of a first person shooter: the Quake IV G-model.

, , , and . NETGAMES, page 42. ACM, (2006)

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A new metric for robustness with respect to virus spread, , and . CoRR, (2008)Controllability of a Class of Swarm Signaling Networks., , and . CoRR, (2022)Comparing Destructive Strategies for Attacking Networks., , , , and . Guide to Disaster-Resilient Communication Networks, Springer, (2020)Elasticity and Viral Conductance: Unveiling Robustness in Complex Networks through Topological Characteristics, , , , and . CoRR, (2008)Modeling ping times in first person shooter games., , , and . CoNEXT, page 14. ACM, (2006)Model validation of channel zapping quality., , , and . Human Vision and Electronic Imaging, volume 7240 of SPIE Proceedings, page 72401. SPIE, (2009)Context-independent centrality measures underestimate the vulnerability of power grids., , and . Int. J. Crit. Infrastructures, 11 (1): 62-81 (2015)Calculating End-to-End Queuing Delay for Real-Time Services on an IP Network., , and . Art-QoS, volume 2698 of Lecture Notes in Computer Science, page 115-126. Springer, (2003)Towards a Social Media-Based Model of Trust and Its Application., , , , , and . HCC, volume 386 of IFIP Advances in Information and Communication Technology, page 250-263. Springer, (2012)Virus spread in complete bi-­partite graphs., , and . BIONETICS, page 49-56. ICST / IEEE, (2007)