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Building information visualization of e-learning data with Vis2Learning guidelines.

, , , and . J. Interact. Syst., 13 (1): 42-53 (January 2022)

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A study on the impact of gamification on students' behavior and performance through learning paths., , , and . ICALT, page 84-86. IEEE, (2020)Building information visualization of e-learning data with Vis2Learning guidelines., , , and . J. Interact. Syst., 13 (1): 42-53 (January 2022)A Systematic Mapping on the Learning Analytics Field and Its Analysis in the Massive Open Online Courses Context., , and . Int. J. Distance Educ. Technol., 13 (3): 1-24 (2015)Personalization Improves Gamification: Evidence from a Mixed-methods Study., , , , , , , and . Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 287:1-287:25 (2021)A Metodologia ABCDE: Enfatizando a Criatividade no Game Design de Jogos Sérios., , and . Braz. J. Inf. Syst., 14 (1): 24-55 (2021)A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments., , , , , , , , , and 3 other author(s). IEEE Trans. Learn. Technol., (2024)Um Modelo para Inter-relação entre Funções Executivas e Elementos de Jogos Digitais., , and . Revista Brasileira de Informática na Educ., (2020)SOI Based Video Recommender Systems - Interaction Design Issues and Collective Intelligence., , and . WAIHCWS, volume 1051 of CEUR Workshop Proceedings, page 7-13. CEUR-WS.org, (2013)m-AdaptWeb®: An Adaptive e-Learning Environment Facing Mobility - Adaptation and Recomendation Processes based on Context., , , , , and . CSEDU (2), page 395-400. SciTePress, (2012)Gamification Through the Looking Glass - Perceived Biases and Ethical Concerns of Brazilian Teachers., , , , , , , , , and . AIED (2), volume 13356 of Lecture Notes in Computer Science, page 259-262. Springer, (2022)