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A Required Work Payment Scheme for Crowdsourced Disaster Response: Worker Performance and Motivations., , , , and . ISCRAM, ISCRAM Association, (2017)Institutions for Civic Technoscience: How Critical Making is Transforming Environmental Research., , , and . Inf. Soc., 30 (2): 116-126 (2014)Performance of Paid and Volunteer Image Labeling in Citizen Science - A Retrospective Analysis., , , , and . HCOMP, page 64-73. AAAI Press, (2022)Using Q-Learning for Sequencing Level Difficulties in a Citizen Science Matching Game., , and . CHI PLAY (Companion), page 679-686. ACM, (2019)Identifying and Assessing Points of Interest through Crowdsourced Image Analysis., , and . ISCRAM, ISCRAM Association, (2018)Exploring Q-Learning for Adaptive Difficulty in a Tile-based Image Labeling Game., , and . CoG, page 1-8. IEEE, (2021)Does Flight Path Context Matter? Impact on Worker Performance in Crowdsourced Aerial Imagery Analysis., , and . ISCRAM, ISCRAM Association, (2018)Tile-o-Scope AR: An Augmented Reality Tabletop Image Labeling Game Toolkit., , , , , , , and . FDG, page 85:1-85:4. ACM, (2020)A Comparison of Augmented Reality and Browser Versions of a Citizen Science Game., , , , , , and . FDG, page 14:1-14:8. ACM, (2021)