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HugMe: A haptic videoconferencing system for interpersonal communication.

, , and . VECIMS, page 5-9. IEEE, (2008)

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Multimodal Fusion for Multimedia Analysis: A Survey, , , and . Multimedia Systems, 16 (6): 345-379 (2010)Multimedia Fatigue Detection for Adaptive Infotainment User Interface., , and . HCMC@ACM Multimedia, page 15-24. ACM, (2015)ISO/IEEE 11073 Personal Health Device (X73-PHD) Standards Compliant Systems: A Systematic Literature Review., , and . IEEE Access, (2019)Music indexing and retrieval., , and . VECIMS, page 83-87. IEEE, (2004)An Overview of Serious Games., , and . Int. J. Comput. Games Technol., (2014)Cloud-based rehabilitation and recovery prediction system for stroke patients., , , , and . Clust. Comput., 18 (2): 803-815 (2015)A Multi-layered Psychological-Based Reference Model for Citizen Need Assessment Using AI-Powered Models., and . SN Comput. Sci., 1 (5): 291 (2020)Haptic Codecs for the Tactile Internet., , , , , , , , , and 1 other author(s). Proc. IEEE, 107 (2): 447-470 (2019)Pavement crack detection network based on pyramid structure and attention mechanism., , and . IET Image Process., 14 (8): 1580-1586 (2020)Control Schemes for Passive Teleoperation Systems over Wide Area Communication Networks with Time Varying Delay., , , , and . Int. J. Autom. Comput., 11 (1): 100-108 (2014)