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Toys, Games and Media, , и . Lawrence Erlbaum Associates, (июля 2005)Learning online: E-learning and the domestic market in the UK., и . Learning in School, Home and Community, том 241 из IFIP Conference Proceedings, стр. 137-147. Kluwer, (2002)Comparison of the Effectiveness of Simple Agent Capabilities for an On-line Area Coverage Task., , , и . SSCI, стр. 2011-2018. IEEE, (2018)Simultaneous Representation of Knowledge and Belief for Epistemic Planning with Belief Revision., , и . KR, стр. 172-181. (2020)Tight Bounds on Periodic Cell Configurations in Life., и . Experimental Mathematics, 7 (3): 221-241 (1998)Robot Planning with Mental Models of Co-present Humans., , и . ICSR, том 12483 из Lecture Notes in Computer Science, стр. 566-577. Springer, (2020)Arming the Citizen-Consumer: The Invention of 'Media Literacy' Within UK Communications Policy, и . European Journal of Communication, 28 (5): 527--540 (октября 2013)Textuality in video games., , , и . DiGRA Conference, (2003)Better than average: Analyzing distributions to understand robot behavior in a multi-agent area coverage problem., , и . ECAL, стр. 467-474. MIT Press, (2017)Computer Games: Text, Narrative And Play, , , и . Blackwell Pub, (января 2006)