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Psychophysical analyses of contour processing in humans: the case for qualitative tests., , and . Image Vis. Comput., 16 (6-7): 499-509 (1998)On the Immersive Properties of High Dynamic Range Video., , , , and . ACM Trans. Appl. Percept., 19 (2): 7:1-7:15 (2022)Are you Struggling? Dataset and Baselines for Struggle Determination in Assembly Videos., , , , , , and . CoRR, (2024)Using Primary Reinforcement to Enhance Translatability of a Human Affect and Decision-Making Judgment Bias Task., , , , and . J. Cogn. Neurosci., 33 (12): 2523-2535 (2021)Visual salience and priority estimation for locomotion using a deep convolutional neural network., , and . ICIP, page 1599-1603. IEEE, (2016)Perception of differences in natural-image stimuli: Why is peripheral viewing poorer than foveal?, , , , and . ACM Trans. Appl. Percept., 6 (4): 26:1-26:9 (2009)ScanMatch: A novel method for comparing fixation sequences, , , and . Behavior Research Methods, 42 (3): 692 (2010)Dissecting the links between reward and loss, decision-making, and self-reported affect using a computational approach., , , , and . PLoS Comput. Biol., (2021)Designing Games for Vision Screening: Lessons Learned from Observing Preschool Video Game Play., , , , and . CHI PLAY (Companion), page 439-445. ACM, (2018)Fixation Prediction and Visual Priority Maps for Biped Locomotion., , , , and . IEEE Trans. Cybern., 48 (8): 2294-2306 (2018)