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Capturing the human body: from VR, consumer, to health applications.

, , , , , and . SIGGRAPH Courses, page 7:1-7:151. ACM, (2016)

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Learning Gaze Transitions from Depth to Improve Video Saliency Estimation., , , , and . ICCV, page 1707-1716. IEEE Computer Society, (2017)SoDaCam: Software-defined Cameras via Single-Photon Imaging., , , , , and . ICCV, page 8131-8142. IEEE, (2023)Seeing around corners using time of flight., , , and . SIGGRAPH Courses, page 12:1-12:97. ACM, (2020)Data Markets to support AI for All: Pricing, Valuation and Governance., , , and . CoRR, (2019)Imaging Behind Occluders Using Two-Bounce Light., , , and . ECCV (29), volume 12374 of Lecture Notes in Computer Science, page 573-588. Springer, (2020)Objects as Cameras: Estimating High-Frequency Illumination from Shadows., , and . ICCV, page 2573-2582. IEEE, (2021)Leveraging the crowd for annotation of retinal images., , , and . EMBC, page 7736-7739. IEEE, (2015)Automatic calibration of time of flight based non-line-of-sight reconstruction., , , , , , and . CoRR, (2021)3D Traffic Simulation for Autonomous Vehicles in Unity and Python., , and . CoRR, (2018)Deep Visual Teach and Repeat on Path Networks., and . CVPR Workshops, page 1533-1542. Computer Vision Foundation / IEEE Computer Society, (2018)