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Research issues in the foundations of visualization., , , , , and . IEEE Computer Graphics and Applications, 14 (2): 73-76 (1994)Guest Editors' Introduction: Virtual Reality., and . IEEE Computer Graphics and Applications, 20 (6): 24-25 (2000)The benefits of third-person perspective in virtual and augmented reality?, , and . VRST, page 27-30. ACM, (2006)The Use of Space Discretization for Autonomous Virtual Humans., and . Agents, page 336-337. ACM, (1998)A global human walking model with real-time kinematic personification, , and . The Visual Computer, (1990)A framework for rapid evaluation of prototypes with augmented reality., , , and . VRST, page 61-66. ACM, (2000)A versatile navigation interface for virtual humans in collaborative virtual environments., , , and . VRST, page 45-49. ACM, (1997)Modeling of contact deformations between a synthetic human and its environment., , and . Comput. Aided Des., 23 (7): 514-520 (1991)Navigation for digital actors based on synthetic vision, memory, and learning., , , and . Comput. Graph., 19 (1): 7-19 (1995)Human shoulder modeling including scapulo-thoracic constraint and joint sinus cones., and . Comput. Graph., 24 (2): 203-218 (2000)