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It's Time to Eat! Using Mobile Games to Promote Healthy Eating., , , , , and . IEEE Pervasive Comput., 9 (3): 21-27 (2010)User recalled occurrences of usability errors: implications on the user experience., and . CHI Extended Abstracts, page 736-737. ACM, (2003)Visualizing real-time language-based feedback on teamwork behavior in computer-mediated groups., , , , , , , and . CHI, page 537-546. ACM, (2009)ArtLinks: fostering social awareness and reflection in museums., , , , , , , and . CHI, page 403-412. ACM, (2008)A tag in the hand: supporting semantic, social, and spatial navigation in museums., , , , , , , and . CHI, page 1953-1962. ACM, (2009)Social networks, communication styles, and learning performance in a CSCL community., , , and . Comput. Educ., 49 (2): 309-329 (2007)Location location location: viewing patterns on WWW pages., , and . ETRA, page 43. ACM, (2006)Normative communication processes and associated emotion in mobile health groups., , and . CSCW (Companion), page 75-78. ACM, (2012)Using TouchPad Pressure to Detect Negative Affect., and . ICMI, page 406-410. IEEE Computer Society, (2002)Focused Activities and the Development of Social Capital in a Distributed Learning "Community"., , and . Inf. Soc., 22 (1): 25-39 (2006)