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Understanding How Non-Experts Collect and Annotate Activity Data.

, , , and . UbiComp/ISWC Adjunct, page 1424-1433. ACM, (2018)

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Sculpt, Deploy, Repeat: Fast Prototyping of Interactive Physical Objects., and . CoRR, (2017)Cake Cam: Take Your Photo and Be in it Too., and . MobileHCI, page 12:1-12:9. ACM, (2019)Animation of trees in wind using sparse motion capture data., , and . Vis. Comput., 31 (3): 325-339 (2015)Training, children, and parents: Coach perspectives on wearable sensor data in sub-elite figure skating in the United States., , , , and . Int. J. Hum. Comput. Stud., (March 2024)Tangible Interactions with Physicalizations of Personal Experience Data., and . VISIGRAPP (2: HUCAPP), page 186-194. SCITEPRESS, (2020)Understanding the Roles of Video and Sensor Data in the Annotation of Human Activities., , , and . Int. J. Hum. Comput. Interact., 39 (18): 3634-3648 (November 2023)Formalization and Analysis of a Solution to the PCI 2.1 Bus Transaction Ordering Problem., , , and . Formal Methods Syst. Des., 16 (1): 93-119 (2000)Discomfort: a New Material for Interaction Design., and . CoRR, (2021)Understanding How Non-Experts Collect and Annotate Activity Data., , , and . UbiComp/ISWC Adjunct, page 1424-1433. ACM, (2018)New Trends in HCI and Sports., , , , , , , , , and 1 other author(s). MobileHCI (Adjunct), page 6:1-6:5. ACM, (2022)