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'This is not what we wanted': designing for conversation with voice interfaces., , and . Interactions, 26 (1): 46-51 (2019)Designing with Data: A Case Study., , , and . CoRR, (2019)A hybrid mass participation approach to mobile software trials., , , , and . CHI, page 1311-1320. ACM, (2012)Audience and Streamer Participation at Scale on Twitch., , , , , and . HT, page 277-278. ACM, (2019)Talking about interaction*., and . Int. J. Hum. Comput. Stud., (2019)Lessons from Touring a Location-Based Experience, , , , , , , , and . Pervasive Computing, volume 6696 of Lecture Notes in Computer Science, Springer Berlin / Heidelberg, 10.1007/978-3-642-21726-5_15.(2011)Experts at Play: Understanding Skilled Expertise., , and . Games Cult., 4 (3): 205-227 (2009)Back to the Control Room: Managing Artistic Work., , and . Comput. Support. Cooperative Work., 33 (1): 59-102 (March 2024)Revisiting the Digital Plumber: Modifying the Installation Process of an Established Commercial IoT Alarm System., , , and . Comput. Support. Cooperative Work., 32 (3): 607-643 (September 2023)Pulling Back the Curtain on the Wizards of Oz., , and . Proc. ACM Hum. Comput. Interact., 4 (CSCW3): 1-22 (2020)