Author of the publication

Deciding whether to look after them, to like it, or leave it: A multidimensional analysis of predictors of positive and negative bystander behavior in cyberbullying among adolescents.

, , , , , , and . Comput. Hum. Behav., (2016)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Systematic review of determinants and consequences of bystander interventions in online hate and cyberbullying among adults., , , and . Behav. Inf. Technol., 42 (5): 527-544 (April 2023)Where everybody knows your game: the appeal and function of game cafés in western Europe., , , and . Advances in Computer Entertainment Technology, volume 422 of ACM International Conference Proceeding Series, page 28-35. ACM, (2009)"It is always a lot of fun!": exploring dimensions of digital game experience using focus group methodology., , and . Future Play, page 83-89. ACM, (2007)Determinants of Self-Reported Bystander Behavior in Cyberbullying Incidents Amongst Adolescents., , , , , , and . Cyberpsychology Behav. Soc. Netw., 17 (4): 207-215 (2014)Help, I Am Losing Control! Examining the Reporting of Sexual Harassment by Adolescents to Social Networking Sites., , and . Cyberpsychology Behav. Soc. Netw., 19 (1): 16-22 (2016)Features for Hate? Using the Delphi Method to Explore Digital Determinants for Online Hate Perpetration and Possibilities for Intervention., , , and . Cyberpsychology Behav. Soc. Netw., 26 (7): 479-488 (July 2023)"Thinking before posting?" Reducing cyber harassment on social networking sites through a reflective message., , , and . Comput. Hum. Behav., (2017)The Media Psychology of Boredom and Mobile Media Use: Theoretical and Methodological Innovations., , and . J. Media Psychol. Theor. Methods Appl., 34 (2): 113-125 (2022)Virtual Touch Sensations in an Online Shopping Context: An Experimental Approach., and . ACII, page 798-801. IEEE Computer Society, (2013)The relationship between player involvement and immersion: An experimental investigation., , and . FDG, page 364-367. Society for the Advancement of the Science of Digital Games, (2013)