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Risk Taking and Self-Regulation in Children: Cross-sectional and repeated assessments using a computer-based gambling game.

, , , and . PETRA, page 114-115. ACM, (2018)

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Res-ViT: Residual Vision Transformers for Image Recognition Tasks., and . ICTAI, page 309-316. IEEE, (2023)Cognitive assessment in children through motion capture and computer vision: the cross-your-body task., , , , and . iWOAR, page 8:1-8:6. ACM, (2019)An Interactive Multisensing Framework for Personalized Human Robot Collaboration and Assistive Training Using Reinforcement Learning., , , , , , , and . PETRA, page 423-427. ACM, (2017)Mind in Action: Cognitive Assessment Using Action Recognition., , and . DEXA (1), volume 14146 of Lecture Notes in Computer Science, page 534-539. Springer, (2023)Deep-Cogn: Skeleton-based Human Action Recognition for Cognitive Behavior Assessment., , and . ICTAI, page 692-699. IEEE, (2022)Deep Action Recognition for Cognitive Assessment., and . PETRA, page 329-334. ACM, (2023)Automated system to measure Tandem Gait to assess executive functions in children., , , , , and . PETRA, page 167-170. ACM, (2021)Cognitive Assessment Based on Skeleton-Based Action Recognition: Ball-Drop Case., and . ICDEc, volume 485 of Lecture Notes in Business Information Processing, page 425-435. Springer, (2023)Automated system to measure Tandem Gait to assess executive functions in children., , , , , and . CoRR, (2020)v-CAT: A Cyberlearning Framework for Personalized Cognitive Skill Assessment and Training., , , , and . PETRA, page 570-574. ACM, (2018)