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Efficient collision culling by a succinct bi-dimensional sweep and Prune algorithm.

, and . SCCG, page 25-32. ACM, (2016)

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Adaptive Collision Culling for Large-Scale Simulations by a Parallel Sweep and Prune Algorithm., and . EGPGV, page 1-10. Eurographics Association, (2016)Fast and Robust Approximation of Smallest Enclosing Balls in Arbitrary Dimensions., and . Comput. Graph. Forum, 32 (5): 93-101 (2013)On Faster Sphere-Box Overlap Testing., , and . J. Graphics Tools, 12 (1): 3-8 (2007)Exact Bounding Spheres by Iterative Octant Scan.. SIGRAD, volume 120 of Linköping Electronic Conference Proceedings, page 120:003. Linköping University Electronic Press, (2015)Efficient collision detection for models deformed by morphing., and . Vis. Comput., 19 (2-3): 164-174 (2003)Towards a compositional service architecture for real-time cloud robotics: invited paper., , , , and . SIGBED Review, 13 (3): 63-64 (2016)Adaptive Collision Culling for Massive Simulations by a Parallel and Context-Aware Sweep and Prune Algorithm., and . IEEE Trans. Vis. Comput. Graph., 24 (7): 2064-2077 (2018)A Filtering Heuristic for the Computation of Minimum-Volume Enclosing Ellipsoids., and . COCOA, volume 10043 of Lecture Notes in Computer Science, page 744-753. Springer, (2016)Ray Tracing using Hierarchies of Slab Cut Balls., and . Eurographics (Short Papers), page 69-72. Eurographics Association, (2010)A dynamic bounding volume hierarchy for generalized collision detection., and . Comput. Graph., 30 (3): 450-459 (2006)