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Computational Design of Self-Actuated Deformable Solids via Shape Memory Material.

, , , , , , and . IEEE Trans. Vis. Comput. Graph., 28 (7): 2577-2588 (2022)

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Cage-based Performance Capture. Studies in Computational Intelligence Springer, (2014)Computational Design of Self-Actuated Deformable Solids via Shape Memory Material., , , , , , and . IEEE Trans. Vis. Comput. Graph., 28 (7): 2577-2588 (2022)Content-aware exaggerated editing for life-like captured animations.. CVMP, page 75-83. ACM, (2012)Build-to-last: strength to weight 3D printed objects., , , , , , , , , and . ACM Trans. Graph., 33 (4): 97:1-97:10 (2014)Multi-Layer Level of Detail For Character Animation., and . VRIPHYS, page 57-66. Eurographics Association, (2008)Stretchable cartoon editing for skeletal captured animations.. SIGGRAPH Asia Sketches, page 5:1-5:2. ACM, (2011)Video-based toon character from surface performance capture.. SIGGRAPH Asia Sketches, page 9:1-9:2. ACM, (2011)Iterative cage-based registration from multi-view silhouettes.. CVMP, page 8:1-8:10. ACM, (2013)Compact stokes coordinates for cage-based shapes.. I3D, page 189-190. ACM, (2016)Fluid Simulation., and . Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)