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Virtual Reality Serious Game as an Assistive Technology to Support Pediatric Visual Perceptual Training.

, , , , , , , and . ICAT-EGVE, page 37-41. Eurographics Association, (2020)

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Design and Algorithms Realization of Rough Set Simulation Tool Box., , , and . FSKD (1), page 367-371. IEEE Computer Society, (2007)Emotion recognition based on the multiple physiological signals., , and . RCAR, page 140-143. IEEE, (2016)SynerFill: A Synergistic RGB-D Image Inpainting Network via Fast Fourier Convolutions., , , , , and . IEEE Trans. Intell. Veh., 9 (1): 69-78 (January 2024)ALPHA: Attention-based Long-horizon Pathfinding in Highly-structured Areas., , , , and . CoRR, (2023)Integrating Side Information for Boosting Machine Comprehension., , , , , and . CIKM, page 2355-2358. ACM, (2017)Research on Facial Expression Recognition based on Kinect., and . ICNCC, page 29-33. ACM, (2017)Time Synchronization-Aware Edge-End Collaborative Network Routing Management for FL-Assisted Distributed Energy Scheduling., , , , , , , and . ICC, page 1780-1785. IEEE, (2023)CnosDB: A Flexible Distributed Time-Series Database for Large-Scale Data., , , , and . DASFAA (4), volume 13946 of Lecture Notes in Computer Science, page 696-700. Springer, (2023)A Unified Representation Learning Strategy for Open Relation Extraction with Ranked List Loss., , , , , and . CCL, volume 12869 of Lecture Notes in Computer Science, page 308-323. Springer, (2021)SST-GAN: Single Sample-based Realistic Traffic Image Generation for Parallel Vision., , , , and . ITSC, page 1485-1490. IEEE, (2022)