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Distributed Virtual Reality for Collaborative Backlot Visualization.

, , and . SVR, page 220-224. IEEE Computer Society, (2016)

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Distributed Agents Supporting Event-Driven Design Processes., , , , and . AID, page 557-577. Springer, (1998)Procedural generation of branching quests for games., , and . Entertain. Comput., (2022)Player behavior and personality modeling for interactive storytelling in games., , and . Entertain. Comput., (2018)An adaptive music generation architecture for games based on the deep learning Transformer mode., , , , and . CoRR, (2022)A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU., , , , , , and . Comput. Entertain., 7 (4): 60:1-60:15 (2009)Parallel culling and sorting based on adaptive static balancing., and . Comput. Entertain., 7 (4): 59:1-59:13 (2009)A Nondeterministic Temporal Planning Model for Generating Narratives with Continuous Change in Interactive Storytelling., , , , , , , and . AIIDE, AAAI, (2013)Hierarchical generation of dynamic and nondeterministic quests in games., , and . Advances in Computer Entertainment, page 24:1-24:10. ACM, (2014)A Method to Check the Satisfaction of Continuous-Time Constraints by Nonlinear Stories., , , and . ICIDS, volume 7069 of Lecture Notes in Computer Science, page 272-277. Springer, (2011)Adaptive Branching Quests Based on Automated Planning and Story Arcs., , and . SBGames, page 9-18. IEEE, (2021)