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A Resourceful Reframing of Behavior Trees., , and . CoRR, (2018)Reports of the Workshops Held at the 2019 AAAI Conference on Artificial Intelligence., , , , , , , , , and 27 other author(s). AI Mag., 40 (3): 67-78 (2019)Automatic mapping of NES games with mappy., , and . FDG, page 78:1-78:9. ACM, (2017)Operationalizing Operational Logics.. University of California, Santa Cruz, USA, (2018)Model AI Assignments 2019., , , , , , , , , and 9 other author(s). AAAI, page 9751-9753. AAAI Press, (2019)Germinate: A Mixed-Initiative Casual Creator for Rhetorical Games., , , , , and . AIIDE, page 102-108. AAAI Press, (2020)Towards General RPG Playing., , , and . AIIDE Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Gemini: Bidirectional Generation and Analysis of Games via ASP., , , , , and . AIIDE, page 123-129. AAAI Press, (2018)MappyLand: Fast, Accurate Mapping for Console Games., , , and . AIIDE, page 66-73. AAAI Press, (2021)Getting the GISST: a toolkit for the creation, analysis and reference of game studies resources., , , and . FDG, page 16:1-16:10. ACM, (2017)