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Investigation of Google+ with Mobile Device Implement into Public Health Nursing Practice Course.

, и . EMC/HumanCom, том 260 из Lecture Notes in Electrical Engineering, стр. 259-266. Springer, (2013)

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Development of a context-aware game for conducting ubiquitous mathematics learning activities., , , , и . IJMLO, 7 (3/4): 239-252 (2013)Multisensory games-based learning - lessons learnt from olfactory enhancement of a digital board game., , , , и . Multim. Tools Appl., 77 (16): 21245-21263 (2018)Investigation of Google+ with Mobile Device Implement into Public Health Nursing Practice Course., и . EMC/HumanCom, том 260 из Lecture Notes in Electrical Engineering, стр. 259-266. Springer, (2013)Exploring the antecedents of collaborative learning performance over social networking sites in a ubiquitous learning context., , , и . Comput. Hum. Behav., (2015)Problem-based learning effectiveness on micro-blog and blog for students: a case study., , , , и . Interact. Learn. Environ., 24 (6): 1334-1354 (2016)STEAMing the Ships for the Great Voyage: Design and Evaluation of a Technology integrated Maker Game., , , и . IxD&A, (2017)A Jigsaw-based Cooperative Learning Approach to Improve Learning Outcomes for Mobile Situated Learning., , , и . J. Educ. Technol. Soc., 17 (1): 128-140 (2014)A Decision-Tree-Oriented Guidance Mechanism for Conducting Nature Science Observation Activities in a Context-Aware Ubiquitous Learning Environment., , , , и . J. Educ. Technol. Soc., 13 (2): 53-64 (2010)Learning Diagnosis Instruction System Based on Game-based Learning for Mathematical Course., , и . IIAI-AAI, стр. 161-165. IEEE Computer Society, (2013)Mathematics Assisted Instruction System of M/U-Learning Environment., , , , и . WMUTE, стр. 301-305. IEEE Computer Society, (2012)