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Investigation of Google+ with Mobile Device Implement into Public Health Nursing Practice Course.

, and . EMC/HumanCom, volume 260 of Lecture Notes in Electrical Engineering, page 259-266. Springer, (2013)

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Development of a context-aware game for conducting ubiquitous mathematics learning activities., , , , and . IJMLO, 7 (3/4): 239-252 (2013)Multisensory games-based learning - lessons learnt from olfactory enhancement of a digital board game., , , , and . Multim. Tools Appl., 77 (16): 21245-21263 (2018)A ubiquitous English vocabulary learning system: Evidence of active/passive attitudes vs. usefulness/ease-of-use., , , and . Comput. Educ., 58 (1): 273-282 (2012)Game-Based Learning Effectiveness and Motivation Study between Competitive and Cooperative Modes., , , , and . ICALT, page 123-127. IEEE Computer Society, (2017)A Jigsaw-based Cooperative Learning Approach to Improve Learning Outcomes for Mobile Situated Learning., , , and . J. Educ. Technol. Soc., 17 (1): 128-140 (2014)A Decision-Tree-Oriented Guidance Mechanism for Conducting Nature Science Observation Activities in a Context-Aware Ubiquitous Learning Environment., , , , and . J. Educ. Technol. Soc., 13 (2): 53-64 (2010)Investigation of Google+ with Mobile Device Implement into Public Health Nursing Practice Course., and . EMC/HumanCom, volume 260 of Lecture Notes in Electrical Engineering, page 259-266. Springer, (2013)Problem-based learning effectiveness on micro-blog and blog for students: a case study., , , , and . Interact. Learn. Environ., 24 (6): 1334-1354 (2016)Exploring the antecedents of collaborative learning performance over social networking sites in a ubiquitous learning context., , , and . Comput. Hum. Behav., (2015)The E-Book Learning System with Problem-Based Learning in a Public Health Nursing Practice Course., , and . ICWL Workshops, volume 8390 of Lecture Notes in Computer Science, page 128-135. Springer, (2013)