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Exploring the Synergies between Gamification and Data Collection in Higher Education (Short paper).

, , , and . LASI-SPAIN, volume 3238 of CEUR Workshop Proceedings, page 12-17. CEUR-WS.org, (2022)

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Towards the recognition of relevance and reputation in Edu-AREA., , and . Interacción, page 90:1-90:2. ACM, (2014)Analysis of self-regulated learning strategies oriented to the design of software support., , and . FIE, page 1-9. IEEE, (2014)Experiencing a Web-based Audience Response System in engineering lectures., , and . EDUCON, page 513-519. IEEE, (2013)Toward the Implementation of Relevance and Reputation Indicators in Edu-AREA., , , and . Rev. Iberoam. de Tecnol. del Aprendiz., 11 (2): 107-114 (2016)Profiling Students' Self-Regulation With Learning Analytics: A Proof of Concept., , , and . IEEE Access, (2022)Monitoring students' self-regulation as a basis for an early warning system., , , and . LASI-SPAIN, volume 3029 of CEUR Workshop Proceedings, page 38-51. CEUR-WS.org, (2021)On the introduction of intelligent alerting systems to reduce e-learning dropout: a case study., , and . Smart Learn. Environ., 9 (1): 29 (2022)Moving the business logic tier to the client. Cost-effective distributed computing for the WWW., , , , , and . Softw. Pract. Exp., 31 (14): 1331-1350 (2001)Revista Iberoamericana de Tecnologías del/da Aprendizaje/Aprendizagem (IEEE-RITA) A Latin-American Learning Technologies Journal., , and . IEEE Trans. Educ., 53 (2): 347 (2010)What do we need to know about e-learning standards?, , , , , and . Quality Education @ a Distance, volume 259 of IFIP Conference Proceedings, page 45-52. Kluwer, (2003)