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Plug-and-play application platform: towards mobile peer-to-peer., , , , and . MUM, volume 83 of ACM International Conference Proceeding Series, page 63-69. ACM, (2004)Research and Education Towards Smart and Sustainable World., and . IEEE Access, (2021)STEAM in Oulu: Scaffolding the development of a Community of Practice for local educators around STEAM and digital fabrication., , , , , and . Int. J. Child Comput. Interact., (2020)Social Surroundings: Bridging the Virtual and Physical Divide., , and . IEEE Multim., 17 (2): 26-33 (2010)Ubiquitous Computing and the Elderly., and . HCI (4), page 479-483. Lawrence Erlbaum, (2003)Touching Nametags with NFC Phones: A Playful Approach to Learning to Read., , , , and . Trans. Edutainment, (2013)EDISON: An Edge-Native Method and Architecture for Distributed Interpolation., , , , , , , and . Sensors, 21 (7): 2279 (2021)On using continuations in wireless sensor networks., , , , , and . INSS, page 1-2. IEEE, (2012)Planning based sensing and task executing in an autonomous machine., , , and . IROS, page 1388-1393. IEEE, (1991)Vision-based behaviors for multi-robot cooperation., , , , , , and . IROS, page 925-932. IEEE, (1994)