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An imaginary friend that connects with the user's emotions.

, and . Advances in Computer Entertainment Technology, page 1. ACM, (2011)

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Expanding the Magic Circle in Pervasive Casual Play.. ICEC, volume 7522 of Lecture Notes in Computer Science, page 486-489. Springer, (2012)Leveraging Practitioners' Feedback to Improve a Security Linter., , , and . ASE, page 66:1-66:12. ACM, (2022)Casual games with a pervasive twist., and . Entertain. Comput., 5 (2): 115-125 (2014)The use of mobile devices to support daily routines of teens with Down syndrome: a case study., and . DSAI, page 154-161. ACM, (2016)Playing with the Weather., and . ICEC, volume 7522 of Lecture Notes in Computer Science, page 172-184. Springer, (2012)Pervasive play for everyone using the weather., , and . Advances in Computer Entertainment Technology, page 104-105. ACM, (2010)An imaginary friend that connects with the user's emotions., and . Advances in Computer Entertainment Technology, page 1. ACM, (2011)On using distributed representations of source code for the detection of C security vulnerabilities., , , , and . CoRR, (2021)SECOMlint: A linter for Security Commit Messages., , , and . CoRR, (2023)Collaborative Tabletops for Blind People: The Effect of Auditory Design on Workspace Awareness., , , and . Proc. ACM Hum. Comput. Interact., 4 (ISS): 197:1-197:19 (2020)