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User Archetypes for Effective Information Privacy Communication

, , , , and . Proceedings of the Pre-ICIS Workshop on Information Security and Privacy, (2016)

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Be Mindful of User Preferences: An Explorative Study on Game Design Elements in Mindfulness Applications., , , , , and . HICSS, page 1116-1125. ScholarSpace, (2023)Are Gamification Projects Different? An Exploratory Study on Software Project Risks for Gamified Health Behavior Change Support Systems., , , and . HICSS, page 1-10. ScholarSpace, (2021)Gamification in Health Behavior Change Support Systems - A Synthesis of Unintended Side Effects., , , , and . Wirtschaftsinformatik, page 1032-1046. University of Siegen, Germany / AISeL, (2019)Beyond Data Markets: Opportunities and Challenges for Distributed Ledger Technology in Genomics., , , and . HICSS, page 1-10. ScholarSpace, (2020)Towards Meaningful Gamification Adapted to Individual User Characteristics: Identifying Player Types in the Context of mHealth Apps (Doctoral Consortium Paper). Doctoral Consortium of the 51st Hawaii International Conference on System Sciences, (2018)User Archetypes for Effective Information Privacy Communication, , , , and . Proceedings of the Pre-ICIS Workshop on Information Security and Privacy, (2016)Social Comparison in mHealth: The Role of Similar Others and Feelings of Envy., , , , and . ICIS, Association for Information Systems, (2020)Investigating the Relationship Between User Ratings and Gamification - A Review of mHealth Apps in the Apple App Store and Google Play Store., , and . HICSS, page 1-10. ScholarSpace, (2019)Designing Gamification Concepts for Expert Explainable Artificial Intelligence Evaluation Tasks: A Problem Space Exploration., , , , and . HICSS, page 1338-1347. ScholarSpace, (2024)Leaderboards in Gamified Information Systems for Health Behavior Change: The Role of Positioning, Psychological Needs, and Gamification User Types., , , , , and . HICSS, page 3444-3453. ScholarSpace, (2024)