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Cultural Differences in Collaborative Authoring of Wikipedia.

, , and . J. Computer-Mediated Communication, 12 (1): 88-113 (2006)

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A Channel Selection Approach Based on Convolutional Neural Network for Multi-channel EEG Motor Imagery Decoding., , , , , , , and . AIKE, page 195-202. IEEE, (2019)Challenges of designing for sociability to enhance player experience in massively multi-player online role playing games., , , and . Behaviour & Information Technology, 32 (7): 724-734 (January 2013)Learning IoT without the "I"- Educational Internet of Things in a Developing Context., , and . DIYNetworking@MobiSys, page 11-13. ACM, (2015)Keep the VRhythm going: A musician-centred study investigating how Virtual Reality can support creative musical practice., , , , , , and . CHI, page 220:1-220:19. ACM, (2022)The "Conversation" about Loss: Understanding How Chatbot Technology was Used in Supporting People in Grief., , , , , , and . CHI, page 646:1-646:15. ACM, (2023)Sampling Electrocardiography Conformation for a Virtual Reality Pain Management Tool., , , and . HCI (11), volume 12191 of Lecture Notes in Computer Science, page 399-414. Springer, (2020)An EMG-based Eating Behaviour Monitoring system with haptic feedback to promote mindful eating., , , , , , and . Comput. Biol. Medicine, (2022)Editorial for advances in human-centred dementia technology., , , , , and . Int. J. Hum. Comput. Stud., (2023)Recreating living experiences from past memories through virtual worlds for people with dementia., and . CHI, page 3977-3986. ACM, (2014)Simulating Social Networks of Online Communities: Simulation as a Method for Sociability Design., and . INTERACT (2), volume 5727 of Lecture Notes in Computer Science, page 443-456. Springer, (2009)