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Emotions for a Motion: Rapid Development of Believable Pathematic Agents in Intelligent Virtual Environments.

, , and . Appl. Artif. Intell., 14 (1): 33-68 (2000)

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Integration and Evaluation of Prototypical Culture-related Differences, , , , , , , , , and . Workshop on Culturally Motivated Virtual Characters (CMVC 2011), in conjunction with IVA 2011, (2011)An ensemble inverse optimal control approach for robotic task learning and adaptation., , , and . Auton. Robots, 43 (4): 875-896 (2019)"Sequencing Matters": Investigating Suitable Action Sequences in Robot-Assisted Autism Therapy., , , , and . Frontiers Robotics AI, (2022)Playing Games in the Dark: An approach for cross-modality transfer in reinforcement learning., , , , and . CoRR, (2019)GMC - Geometric Multimodal Contrastive Representation Learning., , , , , and . CoRR, (2022)Empathy in Virtual Agents and Robots: A Survey., , , and . ACM Trans. Interact. Intell. Syst., 7 (3): 11:1-11:40 (2017)Children Teach Handwriting to a Social Robot with Different Learning Competencies., , and . Int. J. Soc. Robotics, 12 (3): 721-748 (2020)Is the wolf angry or ... just hungry?, , and . Agents, page 370-376. ACM, (2001)Understanding Robots: Making Robots More Legible in Multi-Party Interactions., , and . RO-MAN, page 1031-1036. IEEE, (2021)The Role of Execution Errors in Populations of Ultimatum Bargaining Agents., , , and . COREDEMA@ECAI, volume 10238 of Lecture Notes in Computer Science, page 36-50. (2016)