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Investigating Accessibility Challenges and Opportunities for Users with Low Vision Disabilities in Customer-to-Customer (C2C) Marketplaces., , , and . ASSETS, page 79:1-79:4. ACM, (2022)Towards Immersive Inclusivity for C2C: How Immersive Multimodal Interactions Can Make Online Customer-to-Customer Shopping More Inclusive., , , and . Asian CHI, page 84-88. (2023)Distributed Metaverse: Creating Decentralized Blockchain-based Model for Peer-to-peer Sharing of Virtual Spaces for Mixed Reality Applications., , , and . AH, page 39:1-39:3. ACM, (2018)Applying rotational tracking and photospherical imagery to immersive mobile telepresence and live video streaming groupware., , and . SIGGRAPH ASIA Mobile Graphics and Interactive Applications, page 5:1-5:2. ACM, (2017)Metering "black holes": networking stand-alone applications for distributed multimodal synchronization., , and . ICMI, page 396-397. ACM, (2016)BOLCOF: base optimization for middle layer completion of 3D-printed objects without failure., , , , , and . SIGGRAPH Posters, page 57:1-57:2. ACM, (2018)Mixed Reality Experience - How to Use a Virtual (TV) Studio for Demonstration of Virtual Reality Applications., , , , , , , and . VISIGRAPP (1: GRAPP), page 281-287. SciTePress, (2018)Avatars for Co-located Collaborations in HMO-based Virtual Environments., , , and . VR, page 968-969. IEEE, (2019)Spotility: Crowdsourced Telepresence for Social and Collaborative Experiences in Mobile Mixed Reality., , , , , and . CSCW Companion, page 373-376. ACM, (2018)Personalized Navigation that Links Speaker's Ambiguous Descriptions to Indoor Objects for Low Vision People., , , , , , and . HCI (8), volume 12769 of Lecture Notes in Computer Science, page 412-423. Springer, (2021)