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Generalization in the XCSF Classifier System: Analysis, Improvement, and Extension.

, , , and . Evol. Comput., 15 (2): 133-168 (2007)

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Improving generalization in the XCSF classifier system using linear least-squares., and . GECCO Workshops, page 374-377. ACM, (2005)Explainable AI for Games, , , , , , , , , and 1 other author(s). Human-Game AI Interaction (Dagstuhl Seminar 22251), 12 (6): 73-75 (January 2023)An analysis of DOOM level generation using Generative Adversarial Networks., , and . Entertain. Comput., (May 2023)The 2009 Simulated Car Racing Championship., , , , , , , , , and 2 other author(s). IEEE Trans. Comput. Intell. AI Games, 2 (2): 131-147 (2010)XCS with computed prediction in multistep environments., , , and . GECCO, page 1859-1866. ACM, (2005)An Integrated Framework for AI Assisted Level Design in 2D Platformers., , and . GEM, page 1-9. IEEE, (2018)Evolving competitive car controllers for racing games with neuroevolution., , and . GECCO, page 1179-1186. ACM, (2009)Learning drivers for TORCS through imitation using supervised methods., , and . CIG, page 148-155. IEEE, (2009)Learning a context-aware weapon selection policy for Unreal Tournament III., , and . CIG, page 310-316. IEEE, (2009)Applying data mining to extract design patterns from Unreal Tournament levels., , and . CIG, page 1-8. IEEE, (2014)