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Learning Environments for Fostering Disciplinary Practices in CS Undergraduates.

, , , , and . SIGCSE, page 1287. ACM, (2021)

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Geometry via Gestures: Learning 3D Geometry Using Gestures., , , and . T4E, page 26-33. IEEE Computer Society, (2016)Exploring Novice Approach to Conceptual Design of Software., and . ICLS, International Society of the Learning Sciences, (2018)CoMBaT: Wearable Technology Based Training System for Novice Badminton Players., , and . ICALT, page 153-157. IEEE Computer Society, (2017)Learning about learners: Understanding learner behaviours in software conceptual design TELE., , , , and . ICALT, page 297-301. IEEE, (2021)A System for Developing Operationalization Skills through Problem Decomposition., , and . ICALT, page 427-429. IEEE Computer Society, (2017)Teaching-learning of software conceptual design via function-behaviour-structure framework., and . ICSE (Workshops), page 191-192. ACM, (2020)Heuristic Evaluation and User Experience Redesign of 'Think & Link' Learning Environment - A Case Study., and . T4E, page 166-169. IEEE, (2019)Developing Students' Conceptual Design Skills for Software Engineering.. ICER, page 278-279. ACM, (2018)Learning Environments for Fostering Disciplinary Practices in CS Undergraduates., , , , and . SIGCSE, page 1287. ACM, (2021)Scientific Review on Food Custom of Siddha. International Journal of Trend in Scientific Research and Development, 2 (4): 690-694 (June 2018)