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The Effect of Light Field Reconstruction and Angular Resolution Reduction on the Quality of Experience.

, , , , , , , and . SITIS, page 781-786. IEEE Computer Society, (2016)

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Perceptual Quality of Reconstructed Medical Images on Projection-Based Light Field Displays., , , , , , , and . eHealth 360°, volume 181 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 476-483. Springer, (2016)Decoding complexity reduction in projection-based light-field 3D displays using self-contained HEVC tiles., , , , and . 3DTV-Conference, page 1-4. IEEE, (2016)Self-contained slices in H.264 for partial video decoding targeting 3D light-field displays., , and . 3DTV-Conference, page 1-4. IEEE, (2015)Analysis and optimization of pixel usage of light-field conversion from multi-camera setups to 3D light-field displays., , , , , and . ICIP, page 86-90. IEEE, (2014)Comparative analysis of box-covering algorithms for fractal networks., , and . Appl. Netw. Sci., 6 (1): 73 (2021)New visual coding exploration in MPEG: Super-MultiView and Free Navigation in Free viewpoint TV., , , , , , , , , and 4 other author(s). SD&A, page 1-9. Society for Imaging Science and Technology, (2016)Perceived quality of angular resolution for light field displays and the validy of subjective assessment., , , , , , and . IC3D, page 1-7. IEEE, (2016)Overview of the applicability of H.264/MVC for real-time light-field applications., , , , and . 3DTV-Conference, page 1-4. IEEE, (2014)3D Light-Field Display Technologies., and . Emerging Technologies for 3D Video, Wiley, (2013)Tangible Holographic 3D Objects with Virtual Touch., , , , , and . ITS, page 319-324. ACM, (2015)