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Beyond Hiding and Revealing: Exploring Effects of Visibility and Form of Interaction on the Witness Experience., , and . Proc. ACM Hum. Comput. Interact., 7 (MHCI): 1-23 (2023)Simulating Social Acceptability With Agent-based Modeling., and . CoRR, (2021)Experience Design: Technology for All the Right Reasons. Synthesis Lectures on Human-Centered Informatics Morgan & Claypool Publishers, (2010)Doing It Right: Combining Edutainment Format Development and Research., , , and . Edutainment, volume 5670 of Lecture Notes in Computer Science, page 25. Springer, (2009)Keymoment: initiating behavior change through friendly friction., , , and . NordiCHI, page 853-858. ACM, (2014)linked.: a relatedness experience for boys., , and . NordiCHI, page 839-844. ACM, (2010)AttrakDiff: Ein Fragebogen zur Messung wahrgenommener hedonischer und pragmatischer Qualität, , and . Mensch & Computer 2003: Interaktion in Bewegung, page 187-196. Stuttgart, B. G. Teubner, (2003)Interaction in the Public: Aesthetics, Social Acceptability, and Social Context., , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2021)AttrakDiff: Ein Fragebogen zur Messung wahrgenommener hedonischer und pragmatischer Qualität., , and . MuC, page 187-196. Teubner, (2003)Wohlbefinden und Design: Erfolgreiche Alltagspraktiken erheben und gestalterisch nutzen., , , and . MuC, Gesellschaft für Informatik e.V., (2018)