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IT-REX - A Vision for a Gamified e-Learning Platform for the First Semesters of Computer Science Courses.

, , , , , , and . SEUH, volume P-321 of LNI, page 43-48. Gesellschaft für Informatik, Bonn, (2022)

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MEITREX - Gamified and Adaptive Intelligent Tutoring in Software Engineering Education.. ICSE Companion, page 198-200. ACM, (2024)IT-REX - A Vision for a Gamified e-Learning Platform for the First Semesters of Computer Science Courses., , , , , , and . SEUH, volume P-321 of LNI, page 43-48. Gesellschaft für Informatik, Bonn, (2022)Automated Programming Exercise Generation in the Era of Large Language Models., , and . CSEE&T, page 1-5. IEEE, (2024)ChatGPT's Aptitude in Utilizing UML Diagrams for Software Engineering Exercise Generation., , and . CSEE&T, page 1-5. IEEE, (2024)Enhanced Program Comprehension: Individualized Learning of Code Tracing with the Feedback Buddy., , , and . DeLFI, volume P-356 of LNI, Gesellschaft für Informatik e.V., (2024)EvalQuiz - LLM-based Automated Generation of Self-Assessment Quizzes in Software Engineering Education., , , and . SEUH, volume P-346 of LNI, page 53-64. Gesellschaft für Informatik e.V., (2024)An Intelligent Tutoring System Concept for a Gamified e-Learning Platform for Higher Computer Science Education., , and . SEUH, volume P-333 of LNI, Gesellschaft für Informatik e.V., (2023)State of Practice and Challenges of Issue Management for Component-based and Service-Oriented Systems: An Empirical Study., , , and . SoSE, page 1-10. IEEE, (2024)Investigating the Use of AI-Generated Exercises for Beginner and Intermediate Programming Courses: A ChatGPT Case Study., , and . CSEE&T, page 142-146. IEEE, (2023)Unveiling Hurdles in Software Engineering Education: The Role of Learning Management Systems., , , , and . SEET@ICSE, page 242-252. ACM, (2024)