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A Quadtree-based synchronization protocol for inter-server game state synchronization.

, , , and . Comput. Networks, (2021)

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Intelligent Lighting Control using Wireless Sensor Networks for Media Production., , and . KSII Trans. Internet Inf. Syst., 3 (5): 423-443 (2009)Next Steps for Human-Centered Generative AI: A Technical Perspective., , , , , , , , , and 1 other author(s). CoRR, (2023)Ecce Homology., , , , , , , , , and 1 other author(s). SIGGRAPH Emerging Technologies, page 5. ACM, (2005)Secure Sensing over Named Data Networking., , , and . NCA, page 175-180. IEEE Computer Society, (2014)Statement: The Metaverse as an Information-Centric Network., , , and . ICN, page 112-114. ACM, (2023)The Storytelling Systems of Los Atlantis., , , , and . CHI Extended Abstracts, page 1046-1054. ACM, (2017)Embedding expression: Pervasive computing architecture for art and entertainment., , , , and . Pervasive Mob. Comput., 2 (1): 1-36 (2006)Interactive performance environments and the visualisation of actor movement.. Digit. Creativity, 13 (2): 122-128 (2002)Location-Based and Audience-Aware Storytelling., and . CoRR, (2016)Real-time marker-less multi-person 3D pose estimation in RGB-Depth camera networks., , , and . CoRR, (2017)