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Build or Buy: A Case Study for ERP System Selection in SMEs.

, , and . HCI (1), volume 9731 of Lecture Notes in Computer Science, page 23-33. Springer, (2016)

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The Impact of Culture Differences on Cloud Computing Adoption., , and . HCI (3), volume 8512 of Lecture Notes in Computer Science, page 776-785. Springer, (2014)Change Management of ERP Usage., and . HCI (1), volume 10271 of Lecture Notes in Computer Science, page 188-202. Springer, (2017)Continuing On-Premise or Adopt On-Demand? An Empirical Study of ERP Adoption in SMEs., and . HCI (3), volume 8006 of Lecture Notes in Computer Science, page 492-500. Springer, (2013)Does Online Game Community Matter?, and . HCI (3), volume 9733 of Lecture Notes in Computer Science, page 460-466. Springer, (2016)Build or Buy: A Case Study for ERP System Selection in SMEs., , and . HCI (1), volume 9731 of Lecture Notes in Computer Science, page 23-33. Springer, (2016)Small Business Owners Handle Website Design Effectively Using Gamification., , and . HCI (30), volume 11595 of Lecture Notes in Computer Science, page 391-403. Springer, (2019)Rewards in Gamification., and . HCI (30), volume 11595 of Lecture Notes in Computer Science, page 453-462. Springer, (2019)A novel hybrid of DCT and SVD in DWT domain for robust and invisible blind image watermarking with optimal embedding strength., , , and . Multim. Tools Appl., 77 (11): 13197-13224 (2018)Dynamic graph fusion label propagation for semi-supervised multi-modality classification., , , , and . Pattern Recognit., (2017)Gamified Education in K-12., , , and . HCI (29), volume 12790 of Lecture Notes in Computer Science, page 306-315. Springer, (2021)