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Quick-CULLIDE: Fast Inter- and Intra-Object Collision Culling Using Graphics Hardware.

, , and . VR, page 59-66. IEEE Computer Society, (2005)

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Partitioning and Handling Massive Models for Interactive Collision Detection., , , and . Comput. Graph. Forum, 18 (3): 319-330 (1999)High-performance computing using accelerators, and . Parallel Computing, 33 (10-11): 645--647 (November 2007)Interactive Display and Walkthroughs of Complex Environments.. Graphics Interface, volume 62 of ACM International Conference Proceeding Series, page 273. Canadian Human-Computer Communications Society, (2004)SPA: Verbal Interactions between Agents and Avatars in Shared Virtual Environments using Propositional Planning., , and . VR, page 117-126. IEEE, (2020)Velocity-based modeling of physical interactions in dense crowds., , , , , and . Vis. Comput., 31 (5): 541-555 (2015)Emotions Don't Lie: An Audio-Visual Deepfake Detection Method using Affective Cues., , , , and . ACM Multimedia, page 2823-2832. ACM, (2020)LCollision: Fast Generation of Collision-Free Human Poses using Learned Non-Penetration Constraints., , and . CoRR, (2020)A GPU-based Streaming Algorithm for High-Resolution Cloth Simulation., , , , and . Comput. Graph. Forum, 32 (7): 21-30 (2013)Multi-core collision detection between deformable models., , and . Symposium on Solid and Physical Modeling, page 355-360. ACM, (2009)RTAW: An Attention Inspired Reinforcement Learning Method for Multi-Robot Task Allocation in Warehouse Environments., , and . CoRR, (2022)