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Average Reward Timed Games.

, , and . FORMATS, volume 3829 of Lecture Notes in Computer Science, page 65-80. Springer, (2005)

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Automata-Theoretic Decision of Timed Games., , and . VMCAI, volume 2294 of Lecture Notes in Computer Science, page 94-108. Springer, (2002)Admissible Strategies in Infinite Games over Graphs.. MFCS, volume 5734 of Lecture Notes in Computer Science, page 307-318. Springer, (2009)From Quasi-Dominions to Progress Measures., , , and . CoRR, (2020)Generalized Agent-mediated Procurement Auctions., , , and . AAMAS, page 77-85. ACM, (2016)Irrelevant matches in round-robin tournaments., and . Auton. Agents Multi Agent Syst., 35 (1): 5 (2021)Code aware resource management., , , , and . Formal Methods Syst. Des., 42 (2): 146-174 (2013)Defeasible Inclusions in Low-Complexity DLs: Preliminary Notes., , and . IJCAI, page 696-701. (2009)Rapidly Finding the Best Arm Using Variance., , and . ECAI, volume 325 of Frontiers in Artificial Intelligence and Applications, page 2585-2591. IOS Press, (2020)Code aware resource management., , , and . EMSOFT, page 191-202. ACM, (2005)Defeasible Inclusions in Low-Complexity DLs., , and . J. Artif. Intell. Res., (2011)