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Using Virtual Reality Tools for Teaching Foreign Languages.

, , , , , and . WorldCIST (3), volume 932 of Advances in Intelligent Systems and Computing, page 581-588. Springer, (2019)

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Virtual Reality in Education: Learning a Foreign Language., , , , , and . WorldCIST (3), volume 932 of Advances in Intelligent Systems and Computing, page 589-597. Springer, (2019)Using Virtual Reality Tools for Teaching Foreign Languages., , , , , and . WorldCIST (3), volume 932 of Advances in Intelligent Systems and Computing, page 581-588. Springer, (2019)Evaluation of Game-Based Learning Approaches through Digital Serious Games in Computer Science Higher Education: A Systematic Mapping., , , and . SBGames, page 43-51. IEEE Computer Society, (2015)Collaborative Learning with Virtual Entities., , and . HCI (24), volume 10924 of Lecture Notes in Computer Science, page 480-493. Springer, (2018)Virtual Companions and 3D Virtual Worlds: Investigating the Sense of Presence in Distance Education., , , , and . HCI (26), volume 11591 of Lecture Notes in Computer Science, page 175-192. Springer, (2019)Learning in Virtual Reality: Investigating the Effects of Immersive Tendencies and Sense of Presence., , , , , and . HCI (11), volume 12191 of Lecture Notes in Computer Science, page 270-286. Springer, (2020)A framework to prepare the application of virtual worlds in distance education in developing countries., , , , and . Univers. Access Inf. Soc., 20 (3): 451-463 (2021)A Systematic Identification of Pedagogical Conversational Agents., , , , , , and . FIE, page 1-9. IEEE, (2020)Investigating the Relation Between Sense of Presence, Attention and Performance: Virtual Reality Versus Web., , , and . HCI (43), volume 12425 of Lecture Notes in Computer Science, page 445-461. Springer, (2020)Diretrizes para a Promoção do Senso de Presença na Educação a Distância., , and . Revista Brasileira de Informática na Educ., (2022)