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Social networks data analysis with semantics: application to the radicalization problem.

, , , and . J. Ambient Intell. Humaniz. Comput., 15 (2): 1763-1777 (February 2024)

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A review of computational intelligence in RTS games., , and . FOCI, page 114-121. IEEE, (2013)Geometrical vs topological measures for the evolution of aesthetic maps in a RTS game., , and . Entertain. Comput., 5 (4): 251-258 (2014)Car Setup Optimization via Evolutionary Algorithms., , , and . IWANN (2), volume 7903 of Lecture Notes in Computer Science, page 346-354. Springer, (2013)A Spatially-Structured PCG Method for Content Diversity in a Physics-Based Simulation Game., , and . EvoApplications (1), volume 9597 of Lecture Notes in Computer Science, page 653-668. Springer, (2016)Deep learning approach to obtain collaborative filtering neighborhoods., , , and . Neural Comput. Appl., 34 (4): 2939-2951 (2022)Social networks data analysis with semantics: application to the radicalization problem., , , and . J. Ambient Intell. Humaniz. Comput., 15 (2): 1763-1777 (February 2024)A taxonomy and state of the art revision on affective games., and . Future Gener. Comput. Syst., (2019)EvoDeep: A new evolutionary approach for automatic Deep Neural Networks parametrisation., , , , and . J. Parallel Distributed Comput., (2018)DeepFair: Deep Learning for Improving Fairness in Recommender Systems., , , and . Int. J. Interact. Multim. Artif. Intell., 6 (6): 86-94 (2021)Procedural Content Generation for Real-Time Strategy Games., , , and . Int. J. Interact. Multim. Artif. Intell., 3 (2): 40-48 (2015)